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"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3bba6c76@news.povray.org...
> I have a human figure that's a blob of perhaps 100 or so components. I
> want to make it look like it's wearing clothes, with for example, an
> abrupt color change at the wrist between the "hand skin color" and
> "shirt sleeve color."
>
> i) In general, with blobs, if you declare the pigments individually
> inside the components, you'll get a nice smooth blending of the colors
> between the two components. I suppose I could just go ahead and do
> this but I'm worried it will look tacky close up.
>
> ii) I could OTOH use CSG. It would make the scene code more
> complicated, but hey it's just a computer doing the thinkin' right?
>
> iii) I suppose I could make another blob slightly bigger with the hands
> and head cut off, and make this the "clothing."
>
> Any other pointers?
I did #3 before, since it seemed the only quick and easy way. I only used a
copy of the body and CSG differenced parts from it and scaled up slightly,
exactly what you are thinking. Turned out that scaling a blob is like
scaling a sphere that has already been placed in a location, which is to say
it all moves as well as resizes. I ended up compromising scale and an added
translation to sort of fit the shirt to the body.
If you intend to animate the thing, and I know you are, it'll be heck to
deal with because I also did that too.
Bob H.
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